I mentioned a while back that I was working on a Unity Tutorial for getting started with the Oculus SDK, and while it’s still got a way to go before it’s done, I’ve shared the tutorial, which is written in markdown, on my GitHub profile. If you’re interested in browsing through to learn my train of thought with terrain editing or getting an overview of 3D development, head over and check it out.
I’m hoping to get to the section about using the Oculus camera tonight, since I’ve done a lot of work with the Oculus SDK over the past few weeks. In the meantime, you can help by leaving GitHub issues or comments here on things you’d like to see covered in the tutorial specifically, which will help me know what sort of stuff people are interested in.
Quick Edit: I recommend checking out this YouTube video for an overview on how to get the Unity Camera in the project while the tutorial is being finished!
*The final tutorial will have corresponding screenshots – as I mentioned, this is a WIP so stay tuned for the final results!