Tag: webvr

September 19, 2016

Hey all! I wanted to drop in a follow-up from a recent blog post about giving talks on WebVR using A-Frame because a video from one of the conferences I gave the talk at, Full Stack Fest, has gone up on YouTube and is now available for your viewing enjoyment! In this talk, I nervously hide […]

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September 5, 2016

This past Thursday, I had the privilege of speaking about the VR Web, a topic near and dear to my heart, at Coldfront, a front-end focused, single-track conference in Copenhagen, Denmark. Despite battling off the remnants of a particularly nasty cold, my talk at Coldfront was one of my favorites that I’ve ever given. Why? […]

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May 9, 2016

I often get asked about how I use different VR devices, or how someone starting a project should choose a platform for a new project, and the honest truth is that it varies – from project to person to end goal of the overall process. That said, I wanted to take today’s Monday Musing post and […]

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December 2, 2015

Hey everyone! It’s been a little while since I had time to play around with WebVR, and when my flight back to the West coast was delayed 45 minutes, I figured I’d use the time to upgrade after Boris Smus, the author of the WebVR Boilerplate code, tweeted about the updates. To my pleasant surprise, upgrading […]

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October 19, 2015

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. Today’s Monday Musings: Why you should care about WebVR I’m a huge fan of […]

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August 31, 2015

Hey everyone! In my last post, I mentioned that I was headed to Germany to teach virtual reality development and I’m back in the States with 10 fewer Cardboards and lessons learned on virtual reality development. Getting the opportunity to teach something that I am incredibly passionate about as part of a women-in-tech summer program internationally was nothing short of a dream come true.

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July 8, 2015

I tend to gravitate towards space when I’m learning new virtual reality development tool sets, and found myself playing around with Three.JS on the new Microsoft Edge browser on my shiny new Windows 10 partition (good news everyone: build 10162 has been development-stable for me!). As with most of my Three.JS projects, I actually started […]

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April 30, 2015

April has been a busy and exciting month – there’s been a lot of news in the VR and AR communities, and HoloLens has jumped into the mix with Build this week, finishing off the keynote address yesterday and starting to gain exposure with various demos available to Build attendees. I had a chance to […]

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April 9, 2015

I’m in the process of writing an ASP.NET web application using Three.JS and WebVR, specifically with the webvr-boilerplate library from Borismus on GitHub, and wanted to share the small change I’ve used to quickly set up a basic movement mechanism for the camera. This isn’t an intensive tutorial on getting set up with WebVR or Three.JS, though […]

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