Exploring Graphics & Math with Three.JS

Hey fellow developers! I mentioned in a video blog that I shared last week that I was starting a graphics course at Stanford, and week one is finished! I’ve rediscovered my love of graphics programming, and my love of school (no joke!) and have taken to Three.JS again with a new desire to learn all […]

Handling Level Resets in Unity

I’ve been polishing up the non-VR enabled version of KittenVR in order to learn about the various ways different things are exported from Unity and the quirks with WebGL and other formats. I’ve been working on fixing a few bugs with the WebGL build, in particular, and figured it was a good opportunity to share […]