There is a lot of work that can be done to improve accessibility of 3D content on the web. This post discusses a project that explores using image recognition APIs to caption the content of a three.js WebGL scene.
Hey fellow developers! I mentioned in a video blog that I shared last week that I was starting a graphics course at Stanford, and week one is finished! I’ve rediscovered my love of graphics programming, and my love of school (no joke!) and have taken to Three.JS again with a new desire to learn all […]
Hello, fellow developers! This is part two of a 2-part series that I did about getting Unity WebGL games up and running on Azure WebApps. Part one covered the process of getting a local IIS webserver up and running for testing out the Unity-generated WebGL build of a Unity game, and this post will cover the […]
Hey all! Yesterday, I spent a good chunk of my morning attempting to get staging slots set up for my Azure deployment of KittenVR.com, but I ran into too many challenges with accidentally failing at git branching, so I decided to take a risk and deploy straight to release. The mission? Get Kitten–, the non-VR […]
I’ve been polishing up the non-VR enabled version of KittenVR in order to learn about the various ways different things are exported from Unity and the quirks with WebGL and other formats. I’ve been working on fixing a few bugs with the WebGL build, in particular, and figured it was a good opportunity to share […]