Tag: webgl

June 3, 2015

Hello, fellow developers! This is part two of a 2-part series that I did about getting Unity WebGL games up and running on Azure WebApps. Part one covered the process of getting a local IIS webserver up and running for testing out the Unity-generated WebGL build of a Unity game, and this post will cover the […]

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June 2, 2015

Hey all! Yesterday, I spent a good chunk of my morning attempting to get staging slots set up for my Azure deployment of KittenVR.com, but I ran into too many challenges with accidentally failing at git branching, so I decided to take a risk and deploy straight to release. The mission? Get Kitten–, the non-VR […]

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