Tag: virtual reality

February 27, 2017

Tis the season for GDC, VRDC, and a whole host of other 3D, gaming, and immersive technology-related events. This week, combining the spring Virtual Reality Developer Conference and Game Developer Conference, Moscone Center in downtown San Francisco is teeming with developers, designers, audio engineers, marketing, and business folks across the games, entertainment, and VR/AR industries. […]

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February 25, 2017

Teaching in Virtual Reality Every day, I feel incredibly fortunate to go to work in such an amazing industry that has no shortages of new and exciting things to explore and learn. This past week, I got a chance to bring together two of my favorite things that I’ve been doing over the past several […]

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February 7, 2017

Okay, so I’m a bit late to the party, but I finally finished reading Console Wars: Sega, Nintendo, and the Battle that defined a Generation today and wanted to share my thoughts. Console Wars is a book about the birth of the home entertainment console industry in the early 1990’s, and leads us through Nintendo’s journey […]

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January 12, 2017

Do you ever occasionally catch yourself in a memory, only to realize that your perspective has changed? Last night, I found myself replaying a fairly mundane memory when I realized, to my surprise, I was replaying the memory from the third person perspective. It’s unlikely that this was the first time that I had ever […]

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January 9, 2017

A few days ago, between sniffling, sneezing, and attempting to nap away a pretty nasty cold, I was spending some time working on my home-away-from-the-physical-world that I’m building using High Fidelity when something quite literally out of my imagination happened. It was very clearly a scenario where the “problem was between the chair and monitor” – […]

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January 5, 2017

One of my goals for 2017 is to stay more organized – and part of that has been figuring out a good system for all of my VR headsets and associated gear. When I first got my HTC Vive, I played around with the Makerbot in the office and printed out a controller mount for […]

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January 3, 2017

2016 was a long year. I traveled to 8 countries, took 33 flights, and spent weeks away from home – so when I got back from my North Carolina > New Jersey > Virginia tour during the Christmas holidays, I was, to be completely honest, ready for a few days of staying in and ringing […]

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December 17, 2016

I recently started playing around with High Fidelity, an open source virtual reality content creation platform. It’s a distributed, self-hosted way to create your own virtual reality domains and socialize in VR, and I’ve been interested in the technology for a while, so I decided to document the process that I went through to get […]

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November 3, 2016

If I’m just starting out with learning augmented, virtual, or mixed reality development, how do I decide which headset to build for? This is one of the most frequently asked questions that I get around developing for immersive technologies, and with good reason – the space around today’s AR, VR, and mixed reality devices is growing rapidly, with […]

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October 10, 2016

What a week! It’s a busy few weeks for the VR industry: Oculus by Facebook hosted their third developer conference, OC3, in San Jose this past week, MIT Media Lab held a four-day hackathon in Boston focusing on virtual and augmented reality over the weekend, and Valve has their Steam Dev Days starting this week – […]

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