Tag: virtual reality

February 25, 2017

Teaching in Virtual Reality Every day, I feel incredibly fortunate to go to work in such an amazing industry that has no shortages of new and exciting things to explore and learn. This past week, I got a chance to bring together two of my favorite things that I’ve been doing over the past several […]

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February 7, 2017

Okay, so I’m a bit late to the party, but I finally finished reading Console Wars: Sega, Nintendo, and the Battle that defined a Generation today and wanted to share my thoughts. Console Wars is a book about the birth of the home entertainment console industry in the early 1990’s, and leads us through Nintendo’s journey […]

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January 12, 2017

Do you ever occasionally catch yourself in a memory, only to realize that your perspective has changed? Last night, I found myself replaying a fairly mundane memory when I realized, to my surprise, I was replaying the memory from the third person perspective. It’s unlikely that this was the first time that I had ever […]

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January 9, 2017

A few days ago, between sniffling, sneezing, and attempting to nap away a pretty nasty cold, I was spending some time working on my home-away-from-the-physical-world that I’m building using High Fidelity when something quite literally out of my imagination happened. It was very clearly a scenario where the “problem was between the chair and monitor” – […]

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January 5, 2017

One of my goals for 2017 is to stay more organized – and part of that has been figuring out a good system for all of my VR headsets and associated gear. When I first got my HTC Vive, I played around with the Makerbot in the office and printed out a controller mount for […]

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January 3, 2017

2016 was a long year. I traveled to 8 countries, took 33 flights, and spent weeks away from home – so when I got back from my North Carolina > New Jersey > Virginia tour during the Christmas holidays, I was, to be completely honest, ready for a few days of staying in and ringing […]

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December 17, 2016

I recently started playing around with High Fidelity, an open source virtual reality content creation platform. It’s a distributed, self-hosted way to create your own virtual reality domains and socialize in VR, and I’ve been interested in the technology for a while, so I decided to document the process that I went through to get […]

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November 3, 2016

If I’m just starting out with learning augmented, virtual, or mixed reality development, how do I decide which headset to build for? This is one of the most frequently asked questions that I get around developing for immersive technologies, and with good reason – the space around today’s AR, VR, and mixed reality devices is growing rapidly, with […]

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October 10, 2016

What a week! It’s a busy few weeks for the VR industry: Oculus by Facebook hosted their third developer conference, OC3, in San Jose this past week, MIT Media Lab held a four-day hackathon in Boston focusing on virtual and augmented reality over the weekend, and Valve has their Steam Dev Days starting this week – […]

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October 4, 2016

As the line between 360 video and computer-generated interactive content blurs, one thing I find myself frequently being asked is how to add a 360 degree video into a Unity scene for playback. This quick tutorial will walk through a quick way to add 360, 2D video content (e.g. the types video shot from a […]

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