As the line between 360 video and computer-generated interactive content blurs, one thing I find myself frequently being asked is how to add a 360 degree video into a Unity scene for playback. This quick tutorial will walk through a quick way to add 360, 2D video content (e.g. the types video shot from a […]
I was prototyping some stuff in Unity today using the webcam, and decided to do a quick write up of what I had done since it involved piecing together a few different components. The basic idea of this mini-application was to render the webcam feed from my laptop into Unity onto a cube, and converting the […]
I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]
I’m working on a new level for KittenVR and I wanted to share a really quick script to add a space-like floating effect for objects in your Unity scene. Attach this script to an object that has a RigidBody, and you’ll instantly grant your scene a nifty little anti-gravity effect for floating in place and rotating […]
For those of you who may not know, I am a huge Star Wars fan. With all of the excitement going on lately around The Force Awakens (non-spoiler: It was great!) and just a couple of days left before 2016, I wanted to do a quick project to brush up on some of my Unity […]
Hey everyone! After a whirlwind of activity over the past few months, I have finally had the chance to pick up where I left off on KittenVR! I’m going to be sharing more details and a new version of the app soon (!) but I wanted to jot this out for you because it made me realize […]
I’ve been working on a new project, AllegroVR, where I combine my love of virtual reality, computer science, and music composition to bring you a mobile VR app that lets you make a lot of noise music by gazing at various things in your environment and initializing a sound clip attached to it. Right now, one […]
I spent some time playing around with a holiday asset pack that I snagged on the Unity Asset Store and discovered that the Santa I had purchased came with a series of animations. I decided to give the Animator a try to figure out some of the basics.