Hey all! February has been a busy month for me – I’ve been heads down in several projects and cranking out more content for my upcoming Unity tutorial, but over the past few days I worked on a simple scripting exercise to add a timer to the maze I’m building/writing about in the tutorial and […]
Hey all! I mentioned a while back that I was working on a Unity Tutorial for getting started with the Oculus SDK, and while it’s still got a way to go before it’s done, I’ve shared the tutorial, which is written in markdown, on my GitHub profile. If you’re interested in browsing through to learn […]
I spent some time playing around with a holiday asset pack that I snagged on the Unity Asset Store and discovered that the Santa I had purchased came with a series of animations. I decided to give the Animator a try to figure out some of the basics.
So, I’ve had a couple of days with my Oculus Rift DK 2, and it’s been a whirlwind of screen time since Thursday, when it arrived! It’s time to jump deep into the world of virtual reality – hands on! First things first: the headset! For those of you who haven’t had a chance to […]
Today was the final day of the Samsung Developer Conference, and it was a blast! This was my first time attending SDC and the past two days were a whirlwind of hands-on play, awesome new tech, and a ton of virtual reality experiences that made me even more excited about where VR is headed. Trust me, […]
There is a way to make dreams come true, and that is virtual reality. This week, I had my first chance to try out the Oculus Rift, where I became a Jedi using the Sixense STEM System, as well as the SeeBright AR headset and the recently funded NimbleVR NimbleSense (spoiler alert: yes, I totally backed them!)
Working “Randomly” is never easy. There is a lot that goes into a random number generator, and it tends to act just a little bit differently from language to language. Today, I learned the very valuable lesson that Random behaves just a little bit differently even in the same language, depending on the IDE.
Notes from going through the Unity Hello World Tutorial from Emanuel Eferonato: Binding a script to a game object controller is reminiscent of how you connect iOS Storyboard elements to their associated actions in Xcode. At least, the way I did it was – with a drag from the Asset list of scripts to the […]