Tag: unity

July 4, 2016

Hey everyone! If you missed it, my last episode of Just A/VR Show covers some of the basics of getting setup with the SteamVR plugin in Unity for the HTC Vive – I’ve been working on a sample project using these and today’s 5 Minute Script covers the basics of setting up the controllers to […]

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June 29, 2016

Hey everyone! A new episode of Just A/VR Show is now live over on Channel 9! In this video, I talk about the SteamVR plugin for Unity, getting started with building an HTC Vive application, and you get the bonus of seeing me flounder around a bit getting my Vive on!  

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May 18, 2016

After wrestling with writing my own implementation of a QR code reader in Unity (you can check out my post on webcam screenshots in Unity here) I finally decided to leave it to the experts and go with a more robust solution. Qualcomm’s Vuforia augmented reality platform, which works for both mobile and head-mounted AR devices, has […]

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May 12, 2016

I was prototyping some stuff in Unity today using the webcam, and decided to do a quick write up of what I had done since it involved piecing together a few different components. The basic idea of this mini-application was to render the webcam feed from my laptop into Unity onto a cube, and converting the […]

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May 9, 2016

I often get asked about how I use different VR devices, or how someone starting a project should choose a platform for a new project, and the honest truth is that it varies – from project to person to end goal of the overall process. That said, I wanted to take today’s Monday Musing post and […]

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May 5, 2016

I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]

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April 19, 2016

Today, while I was testing out the basics of a teleport method in KittenVR, I made several teleport pads and gave each of them a light. Cue a fantastic learning experience on my part about Lighting 101: How to not make weird patterns happen. The Action: Stick 10+ lights in a scene. Expect all of […]

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April 13, 2016

I’m working on a new level for KittenVR and I wanted to share a really quick script to add a space-like floating effect for objects in your Unity scene. Attach this script to an object that has a RigidBody, and you’ll instantly grant your scene a nifty little anti-gravity effect for floating in place and rotating […]

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