Tag: unity

December 8, 2016

Hey everyone! In my post yesterday, I mentioned that there had been some changes to the HoloToolkit for Unity, and one of the things that I noticed today that had changed was the process for developing a hologram placement script. Allowing the user to leave a hologram in the world, so that the user can […]

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December 7, 2016

Last week, with the release of Unity 5.5, new features around developing for HoloLens were added. The last HoloLens project that I worked on and released last month used the 5.4 HoloLens Technical Preview build of Unity, and an older version of the HoloToolKit, so when I sat down yesterday to start a new project, […]

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November 17, 2016

At first glance, the cube may look fairly normal. There’s an element of red and blue to the cube, and it doesn’t seem out of the ordinary. The cube itself actually isn’t special at all – but if you take a look at the scene view on the left in the image above, you may […]

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November 16, 2016

The past few weeks have been a blur for me, but in some of the best ways possible. I’ve been able to spend a fair amount of my time programming on the HoloLens, and participated as a mentor in Berkeley’s CalHacks hackathon this past weekend, which was equal parts exhausting and incredibly fun. It was […]

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November 7, 2016

This election cycle has been exhausting – it feels like today, more than ever, every political party, media outlet, social media site, and advertisement is screaming the message loud and clear: Go Vote. With elections just one day away, the end of this plea comes quickly and, for many folks, not a moment too soon. […]

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November 3, 2016

If I’m just starting out with learning augmented, virtual, or mixed reality development, how do I decide which headset to build for? This is one of the most frequently asked questions that I get around developing for immersive technologies, and with good reason – the space around today’s AR, VR, and mixed reality devices is growing rapidly, with […]

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October 27, 2016

Hackathon mentors are awesome++, but there are a few things that you can do to try debugging your applications and get a head start on fixing issues you may run into. First Checks Before you track down a mentor for help, go through the following checklist to make sure that you’re not hitting some of […]

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October 12, 2016

When developing applications that utilize data files, there are a few things to consider with file access – especially when building for a platform such as the Universal Windows platform (UWP). Before we dive into the specifics of how to do this with UWP apps (read: HoloLens), here are three important points to remember: Universal Windows […]

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October 4, 2016

As the line between 360 video and computer-generated interactive content blurs, one thing I find myself frequently being asked is how to add a 360 degree video into a Unity scene for playback. This quick tutorial will walk through a quick way to add 360, 2D video content (e.g. the types video shot from a […]

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