In this tutorial, we’ll be making a simple bubble blaster for the HTC Vive! This tutorial is for people who are interested in building a simple app for the HTC Vive – it’s assumed that you have a little bit of prior experience in Unity, so if you’re brand-new to Unity and VR in […]
I was prototyping some stuff in Unity today using the webcam, and decided to do a quick write up of what I had done since it involved piecing together a few different components. The basic idea of this mini-application was to render the webcam feed from my laptop into Unity onto a cube, and converting the […]
Hey everyone! On this week’s episode of Just A/VR Show, Amanda Lange (@second_truth) talks about how she created the “opening credits” ride effect in VR using Unreal Engine for the Oculus DK 2. It’s a great primer to show off the basics of Unreal Engine and I found it an incredibly helpful watch, as I’ve […]
Hey all! I mentioned a while back that I was working on a Unity Tutorial for getting started with the Oculus SDK, and while it’s still got a way to go before it’s done, I’ve shared the tutorial, which is written in markdown, on my GitHub profile. If you’re interested in browsing through to learn […]
Hey everyone! This tutorial is designed to help guide you through the process of making color palettes with GIMP and Affinity Designer using a photograph as the source for our colors. You can also download a PDF with more detailed steps and images.
This tutorial is a step by step walkthrough for how to use Affinity Designer to create a template for a circle split into 8 equal wedges. This can then be used in designs, or as a starting point for a wider variety of wedge sizes. My personal preference is to use wedges in a circle […]