Tag: threejs

June 3, 2019

A Macbook laptop faces the camera head-on. The canvas HTML element is printed on the screen.

There is a lot of work that can be done to improve accessibility of 3D content on the web. This post discusses a project that explores using image recognition APIs to caption the content of a three.js WebGL scene.

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July 8, 2015

I tend to gravitate towards space when I’m learning new virtual reality development tool sets, and found myself playing around with Three.JS on the new Microsoft Edge browser on my shiny new Windows 10 partition (good news everyone: build 10162 has been development-stable for me!). As with most of my Three.JS projects, I actually started […]

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