There is a lot of work that can be done to improve accessibility of 3D content on the web. This post discusses a project that explores using image recognition APIs to caption the content of a three.js WebGL scene.
I tend to gravitate towards space when I’m learning new virtual reality development tool sets, and found myself playing around with Three.JS on the new Microsoft Edge browser on my shiny new Windows 10 partition (good news everyone: build 10162 has been development-stable for me!). As with most of my Three.JS projects, I actually started […]
Hey fellow developers! I mentioned in a video blog that I shared last week that I was starting a graphics course at Stanford, and week one is finished! I’ve rediscovered my love of graphics programming, and my love of school (no joke!) and have taken to Three.JS again with a new desire to learn all […]