Tag: text in VR

January 25, 2016

Recently, I’ve been heads down in VR design research and working on some prototyping – and since it’s been on my mind a lot over the past several weeks, I found myself thinking about the use of text elements in VR while I was walking through downtown San Francisco the other day. As I stood on […]

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December 30, 2015

star wars styled text from unity

For those of you who may not know, I am a huge Star Wars fan. With all of the excitement going on lately around The Force Awakens (non-spoiler: It was great!) and just a couple of days left before 2016, I wanted to do a quick project to brush up on some of my Unity […]

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June 5, 2015

Y’all. I struggled with this for a LONG time. It seemed simple enough – although text and user interface elements in virtual reality are new and best-practice-less for the time being (and there is a lot of discussion on the topic of how to do this really cleanly for readability), I was simply interested in […]

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