My Unity: Assets I Love

I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]

4 Tips for Learning Development with Side Projects

Getting into the habit of starting side projects is something that can seem intimidating to new developers. When I first decided to learn virtual reality development, I had to get more serious about self-driven side projects. As a technical evangelist at Microsoft, I’ve spent a fair amount of time on small projects to teach the […]

5 Minute Script: Floating Rotation Effect in Unity

I’m working on a new level for KittenVR and I wanted to share a really quick script to add a space-like floating effect for objects in your Unity scene. Attach this script to an object that has a RigidBody, and you’ll instantly grant your scene a nifty little anti-gravity effect for floating in place and rotating […]

Upgrading KittenVR to Unity 5.1

Last week, I set off on a mission to tidy up how Events were handled in KittenVR – leading up to 0.1.6, all of the raycasts were done by hand and there was a lot of specific logic separating out the non-VR mode and VR modes. I also had hardcoded the OnClick() behavior within one […]