Tag: oculus rift

June 9, 2015

I have a problem bringing things to completion. I don’t feel like KittenVR should have a major release number, because right now, it’s just one little scene that I made in Unity. It’s only been played and tested on my computer, with my Oculus settings, and I haven’t actually let anyone else play it yet […]

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June 5, 2015

Y’all. I struggled with this for a LONG time. It seemed simple enough – although text and user interface elements in virtual reality are new and best-practice-less for the time being (and there is a lot of discussion on the topic of how to do this really cleanly for readability), I was simply interested in […]

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January 24, 2015

Last week on Twitter, I mentioned that I would be working on a virtual reality project for a team hackathon at work – the goal of the two day event was to just have fun, learn some new things, and take time to work on projects outside of our day-to-day jobs. Although the hackathon itself turned […]

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January 18, 2015

My awesome sister over at Touch of Modern got her hands on a Homido VR headset and I’m super excited to share a review with you today! This little headset falls square in between the Google Cardboard and Samsung Gear VR headset, and supports a variety of phone sizes  (4″ – 5.5″ recommended, but limited support up […]

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December 12, 2014

Yesterday was the Silicon Valley Virtual Reality Holiday Party and it was freaking awesome! Hosted at the Computer History Museum in Mountain View, the SVVR meetup party was host to a wide assortment of companies and application demos, but the Oculus Crescent Bay headset stole the show with a line that took over 2 hours […]

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December 7, 2014

Yesterday, I had the privilege to participate in a hack/code-a-thon at a local middle school as part of the Hour of Code initiative and thought that I’d share my love for Virtual Reality by bringing my Oculus Rift with me and doing demos during lunchtime. Although I suspected that a number of the kids would find […]

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