Tag: kittenvr

April 19, 2016

Today, while I was testing out the basics of a teleport method in KittenVR, I made several teleport pads and gave each of them a light. Cue a fantastic learning experience on my part about Lighting 101: How to not make weird patterns happen. The Action: Stick 10+ lights in a scene. Expect all of […]

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April 13, 2016

I’m working on a new level for KittenVR and I wanted to share a really quick script to add a space-like floating effect for objects in your Unity scene. Attach this script to an object that has a RigidBody, and you’ll instantly grant your scene a nifty little anti-gravity effect for floating in place and rotating […]

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December 22, 2015

kittenvr christmas

Hey everyone! In one of my last posts, I mentioned that I had finally gotten back to playing with KittenVR, my simple, short game that I use to teach myself (and others!) the basics of developing for virtual reality with Unity. I’m excited to announce that it has been updated to version 0.2.0, which is […]

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June 19, 2015

Last week, I set off on a mission to tidy up how Events were handled in KittenVR – leading up to 0.1.6, all of the raycasts were done by hand and there was a lot of specific logic separating out the non-VR mode and VR modes. I also had hardcoded the OnClick() behavior within one […]

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June 9, 2015

I have a problem bringing things to completion. I don’t feel like KittenVR should have a major release number, because right now, it’s just one little scene that I made in Unity. It’s only been played and tested on my computer, with my Oculus settings, and I haven’t actually let anyone else play it yet […]

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May 28, 2015

KittenVR is a project I’m using to practice virtual reality development and document my experiences with different stages of the development process. You can find everything about the project at KittenVR.com. In my last post, I mentioned that I had finally gotten the kitten colliders working with the OVR Player Controller, but after all of the trial […]

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May 23, 2015

Last week, I introduced KittenVR – a living development experiment where I attempt to document as much of my virtual reality development experiments as possible. I am a Unity n00b and VR fan girl, and my hope with this project is to inspire other aspiring developers to feel confident jumping into their own VR applications, […]

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May 19, 2015

Kitten VR began as an experiment with building low poly environments in Unity 5, and quickly turned into a simple application with a lot of potential. My goals with Kitten VR are twofold: to have a simple, easy to play mini-game for use with virtual reality devices that I can use as a basis for […]

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