Tag: javascript

September 5, 2016

This past Thursday, I had the privilege of speaking about the VR Web, a topic near and dear to my heart, at Coldfront, a front-end focused, single-track conference in Copenhagen, Denmark. Despite battling off the remnants of a particularly nasty cold, my talk at Coldfront was one of my favorites that I’ve ever given. Why? […]

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December 2, 2015

Hey everyone! It’s been a little while since I had time to play around with WebVR, and when my flight back to the West coast was delayed 45 minutes, I figured I’d use the time to upgrade after Boris Smus, the author of the WebVR Boilerplate code, tweeted about the updates. To my pleasant surprise, upgrading […]

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April 30, 2015

April has been a busy and exciting month – there’s been a lot of news in the VR and AR communities, and HoloLens has jumped into the mix with Build this week, finishing off the keynote address yesterday and starting to gain exposure with various demos available to Build attendees. I had a chance to […]

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April 9, 2015

I’m in the process of writing an ASP.NET web application using Three.JS and WebVR, specifically with the webvr-boilerplate library from Borismus on GitHub, and wanted to share the small change I’ve used to quickly set up a basic movement mechanism for the camera. This isn’t an intensive tutorial on getting set up with WebVR or Three.JS, though […]

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