Tag: input

December 8, 2016

Hey everyone! In my post yesterday, I mentioned that there had been some changes to the HoloToolkit for Unity, and one of the things that I noticed today that had changed was the process for developing a hologram placement script. Allowing the user to leave a hologram in the world, so that the user can […]

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January 11, 2016

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. There’s been a lot of news around input devices for virtual reality recently, some […]

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November 19, 2015

Hey everyone! This week, I’ve been struggling with an irritating “bug” in KittenVR as I worked towards getting a version of it built for the Windows 10 Universal application platform. I finally got it “fixed” and a good laugh out of it, so I figured I’d share just in case other new game developers run […]

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