Tag: holotoolkit

December 8, 2016

Hey everyone! In my post yesterday, I mentioned that there had been some changes to the HoloToolkit for Unity, and one of the things that I noticed today that had changed was the process for developing a hologram placement script. Allowing the user to leave a hologram in the world, so that the user can […]

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December 7, 2016

Last week, with the release of Unity 5.5, new features around developing for HoloLens were added. The last HoloLens project that I worked on and released last month used the 5.4 HoloLens Technical Preview build of Unity, and an older version of the HoloToolKit, so when I sat down yesterday to start a new project, […]

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