Tag: hololens

December 8, 2016

Hey everyone! In my post yesterday, I mentioned that there had been some changes to the HoloToolkit for Unity, and one of the things that I noticed today that had changed was the process for developing a hologram placement script. Allowing the user to leave a hologram in the world, so that the user can […]

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December 7, 2016

Last week, with the release of Unity 5.5, new features around developing for HoloLens were added. The last HoloLens project that I worked on and released last month used the 5.4 HoloLens Technical Preview build of Unity, and an older version of the HoloToolKit, so when I sat down yesterday to start a new project, […]

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November 16, 2016

The past few weeks have been a blur for me, but in some of the best ways possible. I’ve been able to spend a fair amount of my time programming on the HoloLens, and participated as a mentor in Berkeley’s CalHacks hackathon this past weekend, which was equal parts exhausting and incredibly fun. It was […]

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November 7, 2016

This election cycle has been exhausting – it feels like today, more than ever, every political party, media outlet, social media site, and advertisement is screaming the message loud and clear: Go Vote. With elections just one day away, the end of this plea comes quickly and, for many folks, not a moment too soon. […]

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November 3, 2016

If I’m just starting out with learning augmented, virtual, or mixed reality development, how do I decide which headset to build for? This is one of the most frequently asked questions that I get around developing for immersive technologies, and with good reason – the space around today’s AR, VR, and mixed reality devices is growing rapidly, with […]

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October 27, 2016

Hackathon mentors are awesome++, but there are a few things that you can do to try debugging your applications and get a head start on fixing issues you may run into. First Checks Before you track down a mentor for help, go through the following checklist to make sure that you’re not hitting some of […]

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October 27, 2016

Welcome! This is part 2 of a 3 part series to help you plan out a hackathon project for the Microsoft HoloLens. At a hackathon, just about anything goes! That said, you usually have a certain amount of time to work on a project with a hackathon, so you want to make sure that you take […]

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October 21, 2016

So you’re attending a hackathon and you want to build for HoloLens? Awesome! After attending a number of different hackathons over the past two years, I’ve decided to share my tips & tricks for a successful weekend with this step by step guide for working with Microsoft HoloLens at a hackathon. This is the first […]

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October 12, 2016

When developing applications that utilize data files, there are a few things to consider with file access – especially when building for a platform such as the Universal Windows platform (UWP). Before we dive into the specifics of how to do this with UWP apps (read: HoloLens), here are three important points to remember: Universal Windows […]

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