Tag: high fidelity

March 12, 2019

Blue icons in the shape of people connected by blue lines

Hi from Austin, everyone! I’m here in town for South By Southwest, a giant conference that takes over the city of Austin, Texas and has tracks across all sorts of themes relating to immersive media, virtual reality, technology, music, politics, and beyond. It’s been a little overwhelming and a lot exciting, and it will culminate […]

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April 16, 2017

3D assets, low-poly, from bitgem

Happy Sunday, everyone! In an attempt to learn more about the pipeline for creating virtual reality experiences, I’ve been on a personal mission lately to dip my toes into the 3D art side of the process. I’m incredibly fortunate to have a few amazing 3D artists as friends (go follow them here and here!) who have […]

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January 9, 2017

A few days ago, between sniffling, sneezing, and attempting to nap away a pretty nasty cold, I was spending some time working on my home-away-from-the-physical-world that I’m building using High Fidelity when something quite literally out of my imagination happened. It was very clearly a scenario where the “problem was between the chair and monitor” – […]

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January 3, 2017

2016 was a long year. I traveled to 8 countries, took 33 flights, and spent weeks away from home – so when I got back from my North Carolina > New Jersey > Virginia tour during the Christmas holidays, I was, to be completely honest, ready for a few days of staying in and ringing […]

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December 17, 2016

I recently started playing around with High Fidelity, an open source virtual reality content creation platform. It’s a distributed, self-hosted way to create your own virtual reality domains and socialize in VR, and I’ve been interested in the technology for a while, so I decided to document the process that I went through to get […]

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