When developing applications that utilize data files, there are a few things to consider with file access – especially when building for a platform such as the Universal Windows platform (UWP). Before we dive into the specifics of how to do this with UWP apps (read: HoloLens), here are three important points to remember: Universal Windows […]
Accessing Unity StreamingAssets in Universal Windows Apps
Blog Posts ,HoloLens ,Programming ,Unity ,Universal WindowsOctober 12, 2016
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