2016 is off to a good start. As the holiday season wraps up, I found myself with some spare time over the weekend and finally got a chance to sit down at my desktop and start playing with Unreal Engine – something that I’ve been wanting to do for a while. Up until now, I’ve been […]
For those of you who may not know, I am a huge Star Wars fan. With all of the excitement going on lately around The Force Awakens (non-spoiler: It was great!) and just a couple of days left before 2016, I wanted to do a quick project to brush up on some of my Unity […]
Hey all! Yesterday, I spent a good chunk of my morning attempting to get staging slots set up for my Azure deployment of KittenVR.com, but I ran into too many challenges with accidentally failing at git branching, so I decided to take a risk and deploy straight to release. The mission? Get Kitten–, the non-VR […]
Kitten VR began as an experiment with building low poly environments in Unity 5, and quickly turned into a simple application with a lot of potential. My goals with Kitten VR are twofold: to have a simple, easy to play mini-game for use with virtual reality devices that I can use as a basis for […]
I’m in the process of writing an ASP.NET web application using Three.JS and WebVR, specifically with the webvr-boilerplate library from Borismus on GitHub, and wanted to share the small change I’ve used to quickly set up a basic movement mechanism for the camera. This isn’t an intensive tutorial on getting set up with WebVR or Three.JS, though […]
Hey all! February has been a busy month for me – I’ve been heads down in several projects and cranking out more content for my upcoming Unity tutorial, but over the past few days I worked on a simple scripting exercise to add a timer to the maze I’m building/writing about in the tutorial and […]
Working “Randomly” is never easy. There is a lot that goes into a random number generator, and it tends to act just a little bit differently from language to language. Today, I learned the very valuable lesson that Random behaves just a little bit differently even in the same language, depending on the IDE.
A recurring theme that I’ve seen popping up frequently in development-centric forums that I visit regularly is the problem of the “expert beginner”. Erik Dietrich does an excellent job describing this in his blog, and while I think he makes many valid points, I would argue that there is a third path that an advanced beginner […]