Tag: development

December 30, 2015

star wars styled text from unity

For those of you who may not know, I am a huge Star Wars fan. With all of the excitement going on lately around The Force Awakens (non-spoiler: It was great!) and just a couple of days left before 2016, I wanted to do a quick project to brush up on some of my Unity […]

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June 2, 2015

Hey all! Yesterday, I spent a good chunk of my morning attempting to get staging slots set up for my Azure deployment of KittenVR.com, but I ran into too many challenges with accidentally failing at git branching, so I decided to take a risk and deploy straight to release. The mission? Get Kitten–, the non-VR […]

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May 19, 2015

Kitten VR began as an experiment with building low poly environments in Unity 5, and quickly turned into a simple application with a lot of potential. My goals with Kitten VR are twofold: to have a simple, easy to play mini-game for use with virtual reality devices that I can use as a basis for […]

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April 15, 2015

I’ve been experimenting with virtual reality development for a while now, and I decided that I’d share some insight into what I use for coding on various projects as a baseline and to see where I can improve workflow. Right now, I’m particularly fascinated with WebVR and have been working on a project with JavaScript and […]

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April 9, 2015

I’m in the process of writing an ASP.NET web application using Three.JS and WebVR, specifically with the webvr-boilerplate library from Borismus on GitHub, and wanted to share the small change I’ve used to quickly set up a basic movement mechanism for the camera. This isn’t an intensive tutorial on getting set up with WebVR or Three.JS, though […]

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February 3, 2015

Back in January, I wrote about my first attempt at using the new WebVR “standards” (I’ll get more into this later) to make a mini JavaScript application that uses Three.js and a Three VR Renderer from wwwtyro. In this post, I’ll walk through the steps that I followed to get a demo up and running using […]

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October 30, 2014

Working “Randomly” is never easy. There is a lot that goes into a random number generator, and it tends to act just a little bit differently from language to language. Today, I learned the very valuable lesson that Random behaves just a little bit differently even in the same language, depending on the IDE.

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July 7, 2014

A recurring theme that I’ve seen popping up frequently in development-centric forums that I visit regularly is the problem of the “expert beginner”. Erik Dietrich does an excellent job describing this in his blog, and while I think he makes many valid points, I would argue that there is a third path that an advanced beginner […]

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