My VR Development Environment, 2017

I can’t believe that 2016 is now officially over! The past year was an absolutely incredible year for VR & AR development. We got all sorts of access to hardware with the Oculus, Vive, Daydream, HoloLens, and Tango development kits going on sale, WebVR has begun to come into its own (I expect we’ll see […]

Developing as a Developer Evangelist: My Strategies

This isn’t an entirely VR-related post, so bear with me here. I’ve been spending a lot of time developing (which has been absolutely amazing) so I figured that it was time to update with some things that I’ve been noticing about my workflow and productivity. A lot of this is probably more scientifically documented elsewhere, […]

Setting up a Development Environment for HoloLens

Buckle in, folks! I’m going through the process of setting up my HoloLens Developer Environment so that I can start building with the HoloLens Emulator. I’m basing this off of the absolute bare minimum from the install guides and getting started over at the HoloLens Developer site, and I’ve skipped over a few of the […]

My Unity: Assets I Love

I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]

4 Tips for Learning Development with Side Projects

Getting into the habit of starting side projects is something that can seem intimidating to new developers. When I first decided to learn virtual reality development, I had to get more serious about self-driven side projects. As a technical evangelist at Microsoft, I’ve spent a fair amount of time on small projects to teach the […]

Hello, Unreal!

2016 is off to a good start. As the holiday season wraps up, I found myself with some spare time over the weekend and finally got a chance to sit down at my desktop and start playing with Unreal Engine – something that I’ve been wanting to do for a while. Up until now, I’ve been […]