Tag: development

January 2, 2017

I can’t believe that 2016 is now officially over! The past year was an absolutely incredible year for VR & AR development. We got all sorts of access to hardware with the Oculus, Vive, Daydream, HoloLens, and Tango development kits going on sale, WebVR has begun to come into its own (I expect we’ll see […]

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December 14, 2016

The Star Wars API is one of my favorite public APIs to use for testing out new technologies. This week, as part of a new project at work, I decided to brush up on my Node.JS skills (and by “brush up on”, I mean “hack together something resembling an app) and build a SWAPI Bot. You […]

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August 15, 2016

This isn’t an entirely VR-related post, so bear with me here. I’ve been spending a lot of time developing (which has been absolutely amazing) so I figured that it was time to update with some things that I’ve been noticing about my workflow and productivity. A lot of this is probably more scientifically documented elsewhere, […]

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July 28, 2016

Buckle in, folks! I’m going through the process of setting up my HoloLens Developer Environment so that I can start building with the HoloLens Emulator. I’m basing this off of the absolute bare minimum from the install guides and getting started over at the HoloLens Developer site, and I’ve skipped over a few of the […]

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June 13, 2016

Happy Monday! Over the weekend, I had a chance to work on one of my latest projects, and as I was reflecting back on my Oculus Launchpad experience, I decided that I wanted to take today’s Monday Musings and write a little bit about the process I use when I dive into new projects. I usually […]

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May 5, 2016

I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]

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April 27, 2016

Getting into the habit of starting side projects is something that can seem intimidating to new developers. When I first decided to learn virtual reality development, I had to get more serious about self-driven side projects. As a technical evangelist at Microsoft, I’ve spent a fair amount of time on small projects to teach the […]

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March 16, 2016

I might be lying. Unity professionals, if you want to shoot me an email about all the reasons why what I’m doing is a Bad Idea, please do! Now that that’s out of the way… onto the good stuff! Raycasting, which is the act of sending out a line from a camera in order to […]

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