I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]
Hey everyone! Episode 4 of Just A/VR Show is now live! In this video, I talk about input devices and planning strategies for building virtual reality applications. This is part 2 of a 2 part series – you can check out the first part here, where I talk about designing comfortable virtual reality experiences.
Recently, I’ve been heads down in VR design research and working on some prototyping – and since it’s been on my mind a lot over the past several weeks, I found myself thinking about the use of text elements in VR while I was walking through downtown San Francisco the other day. As I stood on […]
Hi everyone! The slides from my talk at the O’Reilly Design Conference on VR and AR interaction considerations are now up on SlideShare! You can browse them below. Interaction considerations with VR and AR from Liv Erickson Want a more in depth look at VR design? How does a two part video series sound? Designing […]
Hey everyone! Episode 3 of Just A/VR Show is now live! In this video, I cover the basics of designing virtual reality environments and the considerations in place for making comfortable, immersive experiences that work well for a diverse audience. This is part 1 of a two part series on virtual reality design – stay […]
Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. Today’s Monday Musings: Analytics & Design in Virtual Reality I love exploring VR – […]
I stumbled across this video on Twitter yesterday and just felt like I had to share. In this short overview, Mike Alger talks about the new design paradigms in place for virtual reality and HMDs in general, covering topics from menu design to alert opportunities in 3D space. VR Interface Design Manifesto from Mike Alger […]
Designing Office for iPad A really good overview of the way that the Office for iPad team worked from scenarios to build an awesome experience of a classic Windows application on a non-Windows device.