Tag: C#

April 13, 2016

I’m working on a new level for KittenVR and I wanted to share a really quick script to add a space-like floating effect for objects in your Unity scene. Attach this script to an object that has a RigidBody, and you’ll instantly grant your scene a nifty little anti-gravity effect for floating in place and rotating […]

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March 16, 2016

I might be lying. Unity professionals, if you want to shoot me an email about all the reasons why what I’m doing is a Bad Idea, please do! Now that that’s out of the way… onto the good stuff! Raycasting, which is the act of sending out a line from a camera in order to […]

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September 23, 2015

I bought a Leap Motion several months ago, and in the haste and excitement of ordering it, I bought the version without the developer VR mount. Last week, though, I finally got a chance to sit down and play with it and created a basic “Sticker Shooter” app that uses Leap Motion gesture controls to shoot objects […]

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May 19, 2015

Kitten VR began as an experiment with building low poly environments in Unity 5, and quickly turned into a simple application with a lot of potential. My goals with Kitten VR are twofold: to have a simple, easy to play mini-game for use with virtual reality devices that I can use as a basis for […]

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January 13, 2015

Hey all! I mentioned a while back that I was working on a Unity Tutorial for getting started with the Oculus SDK, and while it’s still got a way to go before it’s done, I’ve shared the tutorial, which is written in markdown, on my GitHub profile. If you’re interested in browsing through to learn […]

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April 12, 2013

Today I was working on a Windows Store app in C# that uses a WebView object and I was running into an incredibly frustrating error: whenever I tried to load a webpage that had a JavaScript error, my application would crash with an unhandled exception. This window then asked me if I wanted to attach an […]

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