Tag: blender

April 16, 2017

3D assets, low-poly, from bitgem

Happy Sunday, everyone! In an attempt to learn more about the pipeline for creating virtual reality experiences, I’ve been on a personal mission lately to dip my toes into the 3D art side of the process. I’m incredibly fortunate to have a few amazing 3D artists as friends (go follow them here and here!) who have […]

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March 21, 2016

Welcome to Monday Musings. You know the drill. The past week was an incredible adventure of VR, games, and great company, starting with the VR Hackathon and going straight through GDC. I only had a chance to check out the Expo floor, but even without a full conference pass, I was kept busy from Friday-Friday. […]

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