After wrestling with writing my own implementation of a QR code reader in Unity (you can check out my post on webcam screenshots in Unity here) I finally decided to leave it to the experts and go with a more robust solution. Qualcomm’s Vuforia augmented reality platform, which works for both mobile and head-mounted AR devices, has […]
Hi everyone! The slides from my talk at the O’Reilly Design Conference on VR and AR interaction considerations are now up on SlideShare! You can browse them below. Interaction considerations with VR and AR from Liv Erickson Want a more in depth look at VR design? How does a two part video series sound? Designing […]
Just before the holidays, I went on GALs to talk women in tech, virtual reality, why I absolutely love my job, and Star Wars, among other things! You can watch the whole video from Channel 9 below to hear more about why I think virtual reality is a great way to inspire a diverse developer […]
Hey everyone! In my last post, I mentioned that I was headed to Germany to teach virtual reality development and I’m back in the States with 10 fewer Cardboards and lessons learned on virtual reality development. Getting the opportunity to teach something that I am incredibly passionate about as part of a women-in-tech summer program internationally was nothing short of a dream come true.
Disclamer: I work at Microsoft as a Developer Evangelist, specifically for virtual and augmented reality technology. This means I get to write about and play with cool new tech, but I do *not* get to know secret insider information. I know, I’m bummed out too. This also strictly my own opinion, and does not in […]
April has been a busy and exciting month – there’s been a lot of news in the VR and AR communities, and HoloLens has jumped into the mix with Build this week, finishing off the keynote address yesterday and starting to gain exposure with various demos available to Build attendees. I had a chance to […]
This past weekend, I participated in a Meta AR Augmented Reality hackathon in San Francisco and had a chance to play around with & try building for one of the only consumer-available AR headsets. I’ll be going into more detail in an upcoming post about the technical side of the event, but I’ve gotten some […]
Last night, SFVR was featured at the REAL 2015 Conference with some great speakers and awesome exhibitions set up! Here’s my quick recap of what went down.
Today at the Windows 10 Preview event, Microsoft officially announced their stake in the VR/AR game with Windows Holographic and Microsoft HoloLens – we are officially living in the future. Today’s Windows 10 event generated a lot of buzz for the HoloLens and Windows Holographic, with a live demo of an app called HoloStudio showing a drone […]
There is a way to make dreams come true, and that is virtual reality. This week, I had my first chance to try out the Oculus Rift, where I became a Jedi using the Sixense STEM System, as well as the SeeBright AR headset and the recently funded NimbleVR NimbleSense (spoiler alert: yes, I totally backed them!)