Getting Started with Vuforia in Unity

After wrestling with writing my own implementation of a QR code reader in Unity (you can check out my post on webcam screenshots in Unity here) I finally decided to leave it to the experts and go with a more robust solution. Qualcomm’s Vuforia augmented reality platform, which works for both mobile and head-mounted AR devices, has […]

Lessons on VR Development

Hey everyone! In my last post, I mentioned that I was headed to Germany to teach virtual reality development and I’m back in the States with 10 fewer Cardboards and lessons learned on virtual reality development. Getting the opportunity to teach something that I am incredibly passionate about as part of a women-in-tech summer program internationally was nothing short of a dream come true.

Introducing Astro AR

This past weekend, I participated in a Meta AR Augmented Reality hackathon in San Francisco and had a chance to play around with & try building for one of the only consumer-available AR headsets. I’ll be going into more detail in an upcoming post about the technical side of the event, but I’ve gotten some […]