Tag: ar

October 8, 2017

A couple of weeks back, I saw a request on Twitter for information about how to go about starting or contributing to open source software and projects, and I wanted to share what my experience with OSS has been, and my recommendations for anyone looking to get more involved with it (especially focusing on virtual […]

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June 13, 2017

A few weeks ago, I spoke briefly on a new passion project of mine, combining natural language processing and virtual reality to start harnessing our tendencies towards conversational interactions to build out a new degree of engagement in a virtual space. Natural language processing is an important segment of machine learning, and powers our digital […]

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May 18, 2016

After wrestling with writing my own implementation of a QR code reader in Unity (you can check out my post on webcam screenshots in Unity here) I finally decided to leave it to the experts and go with a more robust solution. Qualcomm’s Vuforia augmented reality platform, which works for both mobile and head-mounted AR devices, has […]

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January 22, 2016

Hi everyone! The slides from my talk at the O’Reilly Design Conference on VR and AR interaction considerations are now up on SlideShare! You can browse them below. Interaction considerations with VR and AR from Liv Erickson Want a more in depth look at VR design? How does a two part video series sound? Designing […]

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January 21, 2015

Today at the Windows 10 Preview event, Microsoft officially announced their stake in the VR/AR game with Windows Holographic and Microsoft HoloLens – we are officially living in the future. Today’s Windows 10 event generated a lot of buzz for the HoloLens and Windows Holographic, with a live demo of an app called HoloStudio showing a drone […]

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