I was invited to give a lightning talk at the W3C Inclusive Design for Immersive Technology workshop about what we’re doing with scene authoring through Spoke for Hubs. As with many of my talks, I think they make better blog posts, and I’m excited to share this one with you today. About Hubs & Spoke […]
There is a lot of work that can be done to improve accessibility of 3D content on the web. This post discusses a project that explores using image recognition APIs to caption the content of a three.js WebGL scene.