Tag: 3D programming

April 19, 2016

Today, while I was testing out the basics of a teleport method in KittenVR, I made several teleport pads and gave each of them a light. Cue a fantastic learning experience on my part about Lighting 101: How to not make weird patterns happen. The Action: Stick 10+ lights in a scene. Expect all of […]

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April 13, 2016

I’m working on a new level for KittenVR and I wanted to share a really quick script to add a space-like floating effect for objects in your Unity scene. Attach this script to an object that has a RigidBody, and you’ll instantly grant your scene a nifty little anti-gravity effect for floating in place and rotating […]

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