January 21, 2017

I’ve been taking this month to settle into the new year, because a lot has been going on – and I’m excited (although it is bitter sweet!) to announce that yesterday was my last day at Microsoft and I’ll be heading to High Fidelity on Monday! I first joined Microsoft as an intern in 2010, working on […]

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January 12, 2017

Do you ever occasionally catch yourself in a memory, only to realize that your perspective has changed? Last night, I found myself replaying a fairly mundane memory when I realized, to my surprise, I was replaying the memory from the third person perspective. It’s unlikely that this was the first time that I had ever […]

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January 9, 2017

A few days ago, between sniffling, sneezing, and attempting to nap away a pretty nasty cold, I was spending some time working on my home-away-from-the-physical-world that I’m building using High Fidelity when something quite literally out of my imagination happened. It was very clearly a scenario where the “problem was between the chair and monitor” – […]

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January 5, 2017

One of my goals for 2017 is to stay more organized – and part of that has been figuring out a good system for all of my VR headsets and associated gear. When I first got my HTC Vive, I played around with the Makerbot in the office and printed out a controller mount for […]

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January 3, 2017

2016 was a long year. I traveled to 8 countries, took 33 flights, and spent weeks away from home – so when I got back from my North Carolina > New Jersey > Virginia tour during the Christmas holidays, I was, to be completely honest, ready for a few days of staying in and ringing […]

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January 2, 2017

I can’t believe that 2016 is now officially over! The past year was an absolutely incredible year for VR & AR development. We got all sorts of access to hardware with the Oculus, Vive, Daydream, HoloLens, and Tango development kits going on sale, WebVR has begun to come into its own (I expect we’ll see […]

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December 17, 2016

I recently started playing around with High Fidelity, an open source virtual reality content creation platform. It’s a distributed, self-hosted way to create your own virtual reality domains and socialize in VR, and I’ve been interested in the technology for a while, so I decided to document the process that I went through to get […]

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December 14, 2016

The Star Wars API is one of my favorite public APIs to use for testing out new technologies. This week, as part of a new project at work, I decided to brush up on my Node.JS skills (and by “brush up on”, I mean “hack together something resembling an app) and build a SWAPI Bot. You […]

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