In one of my last posts, I mentioned that I had finally gotten back to playing with KittenVR, my simple, short game that I use to teach myself (and others!) the basics of developing for virtual reality with Unity. I’m excited to announce that it has been updated to version 0.2.0, which is built against the Oculus 0.8 SDK for the 0.8 version of the Oculus runtime.
This update comes with a new theme: Christmas KittenVR! The general game play is the same as the previous version, but with a new Christmas skin over the game. Instead of needing to trigger the collection command, the kittens are now automatically picked up on a collision.
The 0.2.0 version of KittenVR was built using Unity 5.3.1 and is available as a .exe download for Windows. You can see the fully updated code on GitHub here, and clone it yourself if you’d like to play with it in Unity on your own.
There were two changes that I wanted to make with this version of KittenVR, but unfortunately due to some other work projects taking priority, only one thing was added. In older versions of KittenVR, the collect mechanism was triggered by a click. Starting with 0.2.0, you will now automatically collect the kittens when the anchor point collides with one.
Unfortunately, there’s a pretty annoying bug with VR mode that makes the game a bit challenging to play where the input axes get messed up and the WASD/Arrow keys don’t behave as you’d expect. This is the #1 issue on my list of things to tackle over the next few weeks, but with the holidays fast approaching, it may be a few days before I can get that taken care of.
Happy Holidays & Kitten Hunting!
You can always download the latest version of KittenVR at KittenVR.com,
P.S. If any of you wonderful people feel like putting in a good word at Valve, HTC, or Oculus for me… I’d love to integrate hand tracking controllers! *wink wink*