It’s been a crazy busy month but I wanted to update on a few new things that I’m working on and get a status update out, partially for my own benefit so I can keep track of what’s going on myself.
First, and what was basically the catalyst of this post: I have a new role at Microsoft! Starting next week, I will be working as a Technical Evangelist – so if you’re in the Bay Area, you may be seeing a lot more of me at meetups and hackathons! I’m really excited to be beginning this role, because it will give me more time to work with the VR and the people who are building things with it – and to be working on a few secret things, too. 😉 I’ll be at the GDC expo next week, and am competing in the Meta AR hackathon on the 6th & 7th, so if you’re there, let’s meet up!
In preparation for the new job, I’ve been working on a shiny new landing page in celebration. If you’re feeling like giving my SEO a boost, take a peek yourself. I actually rewrote the site from scratch and moved a few things around to make use of Microsoft Azure for hosting.
A lot of my time recently has been spent on a couple of side projects – I’m working on a miniature virtual reality space world in Unity, based on a dream that I had. If you’ve seen me tweeting pictures of giant purple mountains and lava, this is what that’s all about. At the root of it, it’s a simple bubble collecting game inspired by my friend Katherine over at http://kaharri.com designed to be a short, interactive experience for introducing people to the Rift. I’ve been teaching myself more about building scenes in Unity, writing scripts, and designing worlds, and I’m hoping at some point, this will be ‘done’ enough to share publicly. There’s also a tiny little project that was born a couple of days ago that has been splitting my time – a million ideas and not enough time for them all!
My other project, as I’ve mentioned a few times, is the Unity tutorial that I’m working on. I’m excited on how much progress I’ve been able to make with it, but at the same time, there’s still a little more to go to finish up the whole thing. If you’re interested in the raw markdown files, the GitHub repo is up here. Right now, the tutorial will get you through most of building a VR-enabled maze, but the finishing touches and testing are still in the pipeline – you’ve been warned!
I am really excited for this new adventure and I can’t wait to soak up all of the VR and AR love that is sure to be coming up with GDC this year! I’m hoping to have a lot more to share in the coming weeks!