It’s been less than a week since Viva Tech 2017 wrapped up, and I’m still considering all the ways that I can make it out there again next year for one of Europe’s largest technology and innovation conferences. Now that I’ve been solidly re-adjusted to being back in daily swing of things, I wanted to […]
Category: Virtual Reality
June 16, 2017
misslivirose

It’s no secret that I’m a huge fan of flying in virtual reality – so when I had the opportunity to try out Icaros here at Viva Tech today, I was so ready to jump in. I honestly could not stop giggling throughout the experience, and it did not disappoint! The Icaros device is meant […]
Voice is the New UI (and it Matters for Immersive Tech)
Artificial Intelligence ,Conferences ,Events ,Random Musings ,Services ,Software ,Virtual RealityJune 15, 2017
misslivirose

While at first glance, AI seems largely separate from virtual and augmented reality, the convergence of the two is rapidly approaching. During Day 1 of VivaTech today, artificial intelligence was center stage, featured heavily in the keynote and throughout panels and demo stations alike. There is no doubt that voice as a platform is evolving, […]
A Few Notes on Natural Language Processing & XR
Blog Posts ,Cognitive Services ,High Fidelity ,Programming ,Services ,Software ,Virtual RealityJune 13, 2017
misslivirose

A few weeks ago, I spoke briefly on a new passion project of mine, combining natural language processing and virtual reality to start harnessing our tendencies towards conversational interactions to build out a new degree of engagement in a virtual space. Natural language processing is an important segment of machine learning, and powers our digital […]
March 4, 2017
misslivirose

It’s 11am on the Saturday following my first-ever GDC, and I’ve finally gotten a bit of time to sit down, collect my thoughts, and finish up my 2017 recap series for this year’s Game Developer Conference. First of all – as much as I really loved the talks that I got to see, in my […]
February 28, 2017
misslivirose

During conference weeks, it’s kind of amazing to me to see how much seems to happen over the course of a single day or two. Today was the second day of the 2017 Game Developer Conference, but I decided to take a half day to keep on top of work and start exercising some of […]
February 27, 2017
misslivirose

Tis the season for GDC, VRDC, and a whole host of other 3D, gaming, and immersive technology-related events. This week, combining the spring Virtual Reality Developer Conference and Game Developer Conference, Moscone Center in downtown San Francisco is teeming with developers, designers, audio engineers, marketing, and business folks across the games, entertainment, and VR/AR industries. […]
I Taught a Class in Virtual Reality!
Blog Posts ,Events ,High Fidelity ,Random Musings ,Virtual RealityFebruary 25, 2017
misslivirose

Teaching in Virtual Reality Every day, I feel incredibly fortunate to go to work in such an amazing industry that has no shortages of new and exciting things to explore and learn. This past week, I got a chance to bring together two of my favorite things that I’ve been doing over the past several […]
Console Wars: Takeaways for the Virtual Reality Industry
Blog Posts ,Random Musings ,Virtual RealityFebruary 7, 2017
misslivirose

Okay, so I’m a bit late to the party, but I finally finished reading Console Wars: Sega, Nintendo, and the Battle that defined a Generation today and wanted to share my thoughts. Console Wars is a book about the birth of the home entertainment console industry in the early 1990’s, and leads us through Nintendo’s journey […]
Creating a Flame Effect with Particles in High Fidelity
Blog Posts ,High Fidelity ,Tutorials ,Virtual RealityJanuary 31, 2017
misslivirose

So, I’ve had a fire pit in the game room of my High Fidelity domain for about six weeks and up until now, it has been sitting sadly, unlit, waiting for the right particle system to come along and bring the flames to life. I am more excited than I should be that I finally […]