Back in January, I wrote about my first attempt at using the new WebVR “standards” (I’ll get more into this later) to make a mini JavaScript application that uses Three.js and a Three VR Renderer from wwwtyro. In this post, I’ll walk through the steps that I followed to get a demo up and running using […]
Category: Virtual Reality
February 3, 2015
misslivirose
We are finally ready for virtual reality. The smartphone industry and availability of the internet has provided the world with pocket computers and has created an “always on, always connected” mentality that will bridge the gap between physical and virtual environments. Virtual reality is coming (arguably, to some circles, is already here) – but it’s […]
January 24, 2015
misslivirose
Last week on Twitter, I mentioned that I would be working on a virtual reality project for a team hackathon at work – the goal of the two day event was to just have fun, learn some new things, and take time to work on projects outside of our day-to-day jobs. Although the hackathon itself turned […]
January 21, 2015
misslivirose
Today at the Windows 10 Preview event, Microsoft officially announced their stake in the VR/AR game with Windows Holographic and Microsoft HoloLens – we are officially living in the future. Today’s Windows 10 event generated a lot of buzz for the HoloLens and Windows Holographic, with a live demo of an app called HoloStudio showing a drone […]
January 18, 2015
misslivirose
My awesome sister over at Touch of Modern got her hands on a Homido VR headset and I’m super excited to share a review with you today! This little headset falls square in between the Google Cardboard and Samsung Gear VR headset, and supports a variety of phone sizes (4″ – 5.5″ recommended, but limited support up […]
January 13, 2015
misslivirose
Hey all! I mentioned a while back that I was working on a Unity Tutorial for getting started with the Oculus SDK, and while it’s still got a way to go before it’s done, I’ve shared the tutorial, which is written in markdown, on my GitHub profile. If you’re interested in browsing through to learn […]
January 12, 2015
misslivirose
I stumbled across this video on Twitter yesterday and just felt like I had to share. In this short overview, Mike Alger talks about the new design paradigms in place for virtual reality and HMDs in general, covering topics from menu design to alert opportunities in 3D space. VR Interface Design Manifesto from Mike Alger […]
January 1, 2015
misslivirose
2014 is officially behind us, and what a year it’s been! It was a year of learning how to use OS X after years of being Windows-only, and dabbling in iOS application development. I attended my first-ever “Unconference” and met some great people at the Bay Area She’s Geeky conference – and I’ll be headed […]
December 12, 2014
misslivirose
Yesterday was the Silicon Valley Virtual Reality Holiday Party and it was freaking awesome! Hosted at the Computer History Museum in Mountain View, the SVVR meetup party was host to a wide assortment of companies and application demos, but the Oculus Crescent Bay headset stole the show with a line that took over 2 hours […]
December 7, 2014
misslivirose
Yesterday, I had the privilege to participate in a hack/code-a-thon at a local middle school as part of the Hour of Code initiative and thought that I’d share my love for Virtual Reality by bringing my Oculus Rift with me and doing demos during lunchtime. Although I suspected that a number of the kids would find […]