Category: Unity

February 6, 2015

As part of my explorations on VR trends, I put together a proof of concept for viewing Ted Talks in VR and how current web experiences will transfer into the new medium that virtual reality brings. I’ve affectionately been referring to the project as Ted Extended, but as a full disclaimer, this is a project I’ve […]

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January 13, 2015

Hey all! I mentioned a while back that I was working on a Unity Tutorial for getting started with the Oculus SDK, and while it’s still got a way to go before it’s done, I’ve shared the tutorial, which is written in markdown, on my GitHub profile. If you’re interested in browsing through to learn […]

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November 13, 2014

Today was the final day of the Samsung Developer Conference, and it was a blast! This was my first time attending SDC and the past two days were a whirlwind of hands-on play, awesome new tech, and a ton of virtual reality experiences that made me even more excited about where VR is headed. Trust me, […]

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November 9, 2014

There is a way to make dreams come true, and that is virtual reality. This week, I had my first chance to try out the Oculus Rift, where I became a Jedi using the Sixense STEM System, as well as the SeeBright AR headset and the recently funded NimbleVR NimbleSense (spoiler alert: yes, I totally backed them!)

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October 30, 2014

Working “Randomly” is never easy. There is a lot that goes into a random number generator, and it tends to act just a little bit differently from language to language. Today, I learned the very valuable lesson that Random behaves just a little bit differently even in the same language, depending on the IDE.

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