Hey all! February has been a busy month for me – I’ve been heads down in several projects and cranking out more content for my upcoming Unity tutorial, but over the past few days I worked on a simple scripting exercise to add a timer to the maze I’m building/writing about in the tutorial and […]
As part of my explorations on VR trends, I put together a proof of concept for viewing Ted Talks in VR and how current web experiences will transfer into the new medium that virtual reality brings. I’ve affectionately been referring to the project as Ted Extended, but as a full disclaimer, this is a project I’ve […]
Hey all! I mentioned a while back that I was working on a Unity Tutorial for getting started with the Oculus SDK, and while it’s still got a way to go before it’s done, I’ve shared the tutorial, which is written in markdown, on my GitHub profile. If you’re interested in browsing through to learn […]
I spent some time playing around with a holiday asset pack that I snagged on the Unity Asset Store and discovered that the Santa I had purchased came with a series of animations. I decided to give the Animator a try to figure out some of the basics.
So, I’ve had a couple of days with my Oculus Rift DK 2, and it’s been a whirlwind of screen time since Thursday, when it arrived! It’s time to jump deep into the world of virtual reality – hands on! First things first: the headset! For those of you who haven’t had a chance to […]
Today was the final day of the Samsung Developer Conference, and it was a blast! This was my first time attending SDC and the past two days were a whirlwind of hands-on play, awesome new tech, and a ton of virtual reality experiences that made me even more excited about where VR is headed. Trust me, […]
There is a way to make dreams come true, and that is virtual reality. This week, I had my first chance to try out the Oculus Rift, where I became a Jedi using the Sixense STEM System, as well as the SeeBright AR headset and the recently funded NimbleVR NimbleSense (spoiler alert: yes, I totally backed them!)
Working “Randomly” is never easy. There is a lot that goes into a random number generator, and it tends to act just a little bit differently from language to language. Today, I learned the very valuable lesson that Random behaves just a little bit differently even in the same language, depending on the IDE.