Category: Tutorials

May 18, 2016

After wrestling with writing my own implementation of a QR code reader in Unity (you can check out my post on webcam screenshots in Unity here) I finally decided to leave it to the experts and go with a more robust solution. Qualcomm’s Vuforia augmented reality platform, which works for both mobile and head-mounted AR devices, has […]

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May 12, 2016

I was prototyping some stuff in Unity today using the webcam, and decided to do a quick write up of what I had done since it involved piecing together a few different components. The basic idea of this mini-application was to render the webcam feed from my laptop into Unity onto a cube, and converting the […]

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April 27, 2016

Getting into the habit of starting side projects is something that can seem intimidating to new developers. When I first decided to learn virtual reality development, I had to get more serious about self-driven side projects. As a technical evangelist at Microsoft, I’ve spent a fair amount of time on small projects to teach the […]

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April 19, 2016

Today, while I was testing out the basics of a teleport method in KittenVR, I made several teleport pads and gave each of them a light. Cue a fantastic learning experience on my part about Lighting 101: How to not make weird patterns happen. The Action: Stick 10+ lights in a scene. Expect all of […]

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April 13, 2016

I’m working on a new level for KittenVR and I wanted to share a really quick script to add a space-like floating effect for objects in your Unity scene. Attach this script to an object that has a RigidBody, and you’ll instantly grant your scene a nifty little anti-gravity effect for floating in place and rotating […]

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February 23, 2016

A wild episode of Just A/VR Show has appeared! In this episode, I show two very basic A-Frame examples and talk about how you can get started with these new “building blocks for the VR web” from the MozVR team. GitHub repository for examples used in the video: https://github.com/misslivirose/hello-aframe  The coordinating Sway presentation: https://sway.com/T1ZvH6DlEIZ6xDXo

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February 11, 2016

Hey everyone! On this week’s episode of Just A/VR Show, Amanda Lange (@second_truth) talks about how she created the “opening credits” ride effect in VR using Unreal Engine for the Oculus DK 2. It’s a great primer to show off the basics of Unreal Engine and I found it an incredibly helpful watch, as I’ve […]

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December 30, 2015

star wars styled text from unity

For those of you who may not know, I am a huge Star Wars fan. With all of the excitement going on lately around The Force Awakens (non-spoiler: It was great!) and just a couple of days left before 2016, I wanted to do a quick project to brush up on some of my Unity […]

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