Setting up a Development Environment for HoloLens

Buckle in, folks! I’m going through the process of setting up my HoloLens Developer Environment so that I can start building with the HoloLens Emulator. I’m basing this off of the absolute bare minimum from the install guides and getting started over at the HoloLens Developer site, and I’ve skipped over a few of the […]

Getting Started with Vuforia in Unity

After wrestling with writing my own implementation of a QR code reader in Unity (you can check out my post on webcam screenshots in Unity here) I finally decided to leave it to the experts and go with a more robust solution. Qualcomm’s Vuforia augmented reality platform, which works for both mobile and head-mounted AR devices, has […]