Category: Design

November 5, 2019

I was invited to give a lightning talk at the W3C Inclusive Design for Immersive Technology workshop about what we’re doing with scene authoring through Spoke for Hubs. As with many of my talks, I think they make better blog posts, and I’m excited to share this one with you today. About Hubs & Spoke […]

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January 5, 2017

One of my goals for 2017 is to stay more organized – and part of that has been figuring out a good system for all of my VR headsets and associated gear. When I first got my HTC Vive, I played around with the Makerbot in the office and printed out a controller mount for […]

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June 13, 2016

Happy Monday! Over the weekend, I had a chance to work on one of my latest projects, and as I was reflecting back on my Oculus Launchpad experience, I decided that I wanted to take today’s Monday Musings and write a little bit about the process I use when I dive into new projects. I usually […]

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May 5, 2016

I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]

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January 25, 2016

Recently, I’ve been heads down in VR design research and working on some prototyping – and since it’s been on my mind a lot over the past several weeks, I found myself thinking about the use of text elements in VR while I was walking through downtown San Francisco the other day. As I stood on […]

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