Category: Cardboard VR

November 3, 2016

If I’m just starting out with learning augmented, virtual, or mixed reality development, how do I decide which headset to build for? This is one of the most frequently asked questions that I get around developing for immersive technologies, and with good reason – the space around today’s AR, VR, and mixed reality devices is growing rapidly, with […]

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March 21, 2016

Welcome to Monday Musings. You know the drill. The past week was an incredible adventure of VR, games, and great company, starting with the VR Hackathon and going straight through GDC. I only had a chance to check out the Expo floor, but even without a full conference pass, I was kept busy from Friday-Friday. […]

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December 2, 2015

Hey everyone! It’s been a little while since I had time to play around with WebVR, and when my flight back to the West coast was delayed 45 minutes, I figured I’d use the time to upgrade after Boris Smus, the author of the WebVR Boilerplate code, tweeted about the updates. To my pleasant surprise, upgrading […]

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August 31, 2015

Hey everyone! In my last post, I mentioned that I was headed to Germany to teach virtual reality development and I’m back in the States with 10 fewer Cardboards and lessons learned on virtual reality development. Getting the opportunity to teach something that I am incredibly passionate about as part of a women-in-tech summer program internationally was nothing short of a dream come true.

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June 13, 2015

I’ve been working on a new project, AllegroVR, where I combine my love of virtual reality, computer science, and music composition to bring you a mobile VR app that lets you make a lot of noise music by gazing at various things in your environment and initializing a sound clip attached to it. Right now, one […]

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October 27, 2014

I’ll admit it – the first time I saw Google’s first public entry into the VR space with Google Cardboard, I laughed. The demo, while really cool for showing potential, was buggy and I quickly felt dizzy trying out the sample applications they had. Only a couple of days after Google I/O, Cardboard felt a […]

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