Category: Software

October 4, 2016

As the line between 360 video and computer-generated interactive content blurs, one thing I find myself frequently being asked is how to add a 360 degree video into a Unity scene for playback. This quick tutorial will walk through a quick way to add 360, 2D video content (e.g. the types video shot from a […]

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May 5, 2016

I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]

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December 14, 2015

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. Releasing software is scary. At least when I worked on a product team, […]

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September 23, 2015

I bought a Leap Motion several months ago, and in the haste and excitement of ordering it, I bought the version without the developer VR mount. Last week, though, I finally got a chance to sit down and play with it and created a basic “Sticker Shooter” app that uses Leap Motion gesture controls to shoot objects […]

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June 19, 2015

Last week, I set off on a mission to tidy up how Events were handled in KittenVR – leading up to 0.1.6, all of the raycasts were done by hand and there was a lot of specific logic separating out the non-VR mode and VR modes. I also had hardcoded the OnClick() behavior within one […]

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June 3, 2015

Hello, fellow developers! This is part two of a 2-part series that I did about getting Unity WebGL games up and running on Azure WebApps. Part one covered the process of getting a local IIS webserver up and running for testing out the Unity-generated WebGL build of a Unity game, and this post will cover the […]

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June 2, 2015

Hey all! Yesterday, I spent a good chunk of my morning attempting to get staging slots set up for my Azure deployment of KittenVR.com, but I ran into too many challenges with accidentally failing at git branching, so I decided to take a risk and deploy straight to release. The mission? Get Kitten–, the non-VR […]

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May 7, 2015

I’ve recently spent most of my time playing with virtual reality web development, so when I was putting together a list of the tools that would be interesting to dive into deeper, Vizor Create looked interesting but also like it might be more trouble than it was worth. I’m at the point with one of my other […]

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