Category: Software

April 28, 2020

I’m going to start with the disclaimer: this process involves a number of wonky settings on your computer and isn’t something that runs smoothly “out of the box” with a single click, nor is it an officially supported feature of either Hubs or Zoom. However, if you’re interested in upping your video meetings by appearing […]

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November 5, 2019

I was invited to give a lightning talk at the W3C Inclusive Design for Immersive Technology workshop about what we’re doing with scene authoring through Spoke for Hubs. As with many of my talks, I think they make better blog posts, and I’m excited to share this one with you today. About Hubs & Spoke […]

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May 21, 2018

It’s been a while since I’ve regularly blogged, but I hope you’re ready for an influx of posts because it’s that wonderful time of year – time for Viva Technology 2018 in Paris! Curious what Viva Tech’s all about? Check out my recap posts from last year’s conference, including the can’t-miss review of the Icaros […]

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October 8, 2017

A couple of weeks back, I saw a request on Twitter for information about how to go about starting or contributing to open source software and projects, and I wanted to share what my experience with OSS has been, and my recommendations for anyone looking to get more involved with it (especially focusing on virtual […]

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June 15, 2017

While at first glance, AI seems largely separate from virtual and augmented reality, the convergence of the two is rapidly approaching. During Day 1 of VivaTech today, artificial intelligence was center stage, featured heavily in the keynote and throughout panels and demo stations alike. There is no doubt that voice as a platform is evolving, […]

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June 13, 2017

A few weeks ago, I spoke briefly on a new passion project of mine, combining natural language processing and virtual reality to start harnessing our tendencies towards conversational interactions to build out a new degree of engagement in a virtual space. Natural language processing is an important segment of machine learning, and powers our digital […]

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April 16, 2017

3D assets, low-poly, from bitgem

Happy Sunday, everyone! In an attempt to learn more about the pipeline for creating virtual reality experiences, I’ve been on a personal mission lately to dip my toes into the 3D art side of the process. I’m incredibly fortunate to have a few amazing 3D artists as friends (go follow them here and here!) who have […]

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January 2, 2017

I can’t believe that 2016 is now officially over! The past year was an absolutely incredible year for VR & AR development. We got all sorts of access to hardware with the Oculus, Vive, Daydream, HoloLens, and Tango development kits going on sale, WebVR has begun to come into its own (I expect we’ll see […]

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