My VR Development Environment, 2017

I can’t believe that 2016 is now officially over! The past year was an absolutely incredible year for VR & AR development. We got all sorts of access to hardware with the Oculus, Vive, Daydream, HoloLens, and Tango development kits going on sale, WebVR has begun to come into its own (I expect we’ll see […]

Adding 360 Video to Unity

As the line between 360 video and computer-generated interactive content blurs, one thing I find myself frequently being asked is how to add a 360 degree video into a Unity scene for playback. This quick tutorial will walk through a quick way to add 360, 2D video content (e.g. the types video shot from a […]

My Unity: Assets I Love

I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]

Leap Motion Orion Update!

Leap Motion released their Orion update today, so, naturally, I dropped everything I was doing to rig up a velcro-powered mount for my Leap Motion, stuck it onto my DK2, and went to down with two of the sample apps that they provided, Blocks and Geometric. I’ve written before about my first attempt at playing […]

Upgrading KittenVR to Unity 5.1

Last week, I set off on a mission to tidy up how Events were handled in KittenVR – leading up to 0.1.6, all of the raycasts were done by hand and there was a lot of specific logic separating out the non-VR mode and VR modes. I also had hardcoded the OnClick() behavior within one […]