Category: Random Musings

March 2, 2020

The conference world has been thrown for a loop with the wide-reaching recommendations for COVID-19 discouraging or prohibiting large gatherings. As the games and VR industry raced towards March, the month where both GDC and SXSW were scheduled to overlap, cancellations have meant that almost everyone has had a change in plans Naturally, VR Twitter […]

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June 21, 2017

Fresh off of Viva Tech, I wanted to take a few minutes to jot down some thoughts that I’ve been having after being surrounded by a constant stream of innovation, experimentation, and thoughtful technologists. I’ve lived in Silicon Valley for almost 4 years now, and while I feel incredibly fortunate to be in a place […]

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June 15, 2017

While at first glance, AI seems largely separate from virtual and augmented reality, the convergence of the two is rapidly approaching. During Day 1 of VivaTech today, artificial intelligence was center stage, featured heavily in the keynote and throughout panels and demo stations alike. There is no doubt that voice as a platform is evolving, […]

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April 16, 2017

3D assets, low-poly, from bitgem

Happy Sunday, everyone! In an attempt to learn more about the pipeline for creating virtual reality experiences, I’ve been on a personal mission lately to dip my toes into the 3D art side of the process. I’m incredibly fortunate to have a few amazing 3D artists as friends (go follow them here and here!) who have […]

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February 25, 2017

Teaching in Virtual Reality Every day, I feel incredibly fortunate to go to work in such an amazing industry that has no shortages of new and exciting things to explore and learn. This past week, I got a chance to bring together two of my favorite things that I’ve been doing over the past several […]

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February 7, 2017

Okay, so I’m a bit late to the party, but I finally finished reading Console Wars: Sega, Nintendo, and the Battle that defined a Generation today and wanted to share my thoughts. Console Wars is a book about the birth of the home entertainment console industry in the early 1990’s, and leads us through Nintendo’s journey […]

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