Someone is in my Computer – How *Not* to Properly Secure your VR Server

A few days ago, between sniffling, sneezing, and attempting to nap away a pretty nasty cold, I was spending some time working on my home-away-from-the-physical-world that I’m building using High Fidelity when something quite literally out of my imagination happened. It was very clearly a scenario where the “problem was between the chair and monitor” – […]

My VR Development Environment, 2017

I can’t believe that 2016 is now officially over! The past year was an absolutely incredible year for VR & AR development. We got all sorts of access to hardware with the Oculus, Vive, Daydream, HoloLens, and Tango development kits going on sale, WebVR has begun to come into its own (I expect we’ll see […]

A Reflection on 2016

When I think back to what this year has brought with it, it can be easy to focus on the negatives. 2016 has felt like an entire lifetime, and in some ways, it was. I wanted to share some of the highlights about what I’ve worked on, what it meant to me, and where I […]

OC 3 & Reality, Virtually Hack Recap!

What a week! It’s a busy few weeks for the VR industry: Oculus by Facebook hosted their third developer conference, OC3, in San Jose this past week, MIT Media Lab held a four-day hackathon in Boston focusing on virtual and augmented reality over the weekend, and Valve has their Steam Dev Days starting this week – […]

Writing a Talk About WebVR, using WebVR

This past Thursday, I had the privilege of speaking about the VR Web, a topic near and dear to my heart, at Coldfront, a front-end focused, single-track conference in Copenhagen, Denmark. Despite battling off the remnants of a particularly nasty cold, my talk at Coldfront was one of my favorites that I’ve ever given. Why? […]