Category: Programming

October 27, 2016

Hackathon mentors are awesome++, but there are a few things that you can do to try debugging your applications and get a head start on fixing issues you may run into. First Checks Before you track down a mentor for help, go through the following checklist to make sure that you’re not hitting some of […]

Continue Reading
October 27, 2016

Welcome! This is part 2 of a 3 part series to help you plan out a hackathon project for the Microsoft HoloLens. At a hackathon, just about anything goes! That said, you usually have a certain amount of time to work on a project with a hackathon, so you want to make sure that you take […]

Continue Reading
October 21, 2016

So you’re attending a hackathon and you want to build for HoloLens? Awesome! After attending a number of different hackathons over the past two years, I’ve decided to share my tips & tricks for a successful weekend with this step by step guide for working with Microsoft HoloLens at a hackathon. This is the first […]

Continue Reading
October 12, 2016

When developing applications that utilize data files, there are a few things to consider with file access – especially when building for a platform such as the Universal Windows platform (UWP). Before we dive into the specifics of how to do this with UWP apps (read: HoloLens), here are three important points to remember: Universal Windows […]

Continue Reading
September 5, 2016

This past Thursday, I had the privilege of speaking about the VR Web, a topic near and dear to my heart, at Coldfront, a front-end focused, single-track conference in Copenhagen, Denmark. Despite battling off the remnants of a particularly nasty cold, my talk at Coldfront was one of my favorites that I’ve ever given. Why? […]

Continue Reading
July 4, 2016

Hey everyone! If you missed it, my last episode of Just A/VR Show covers some of the basics of getting setup with the SteamVR plugin in Unity for the HTC Vive – I’ve been working on a sample project using these and today’s 5 Minute Script covers the basics of setting up the controllers to […]

Continue Reading
June 29, 2016

Hey everyone! A new episode of Just A/VR Show is now live over on Channel 9! In this video, I talk about the SteamVR plugin for Unity, getting started with building an HTC Vive application, and you get the bonus of seeing me flounder around a bit getting my Vive on!  

Continue Reading
June 13, 2016

Happy Monday! Over the weekend, I had a chance to work on one of my latest projects, and as I was reflecting back on my Oculus Launchpad experience, I decided that I wanted to take today’s Monday Musings and write a little bit about the process I use when I dive into new projects. I usually […]

Continue Reading
May 18, 2016

After wrestling with writing my own implementation of a QR code reader in Unity (you can check out my post on webcam screenshots in Unity here) I finally decided to leave it to the experts and go with a more robust solution. Qualcomm’s Vuforia augmented reality platform, which works for both mobile and head-mounted AR devices, has […]

Continue Reading