Category: Programming

June 3, 2019

A Macbook laptop faces the camera head-on. The canvas HTML element is printed on the screen.

There is a lot of work that can be done to improve accessibility of 3D content on the web. This post discusses a project that explores using image recognition APIs to caption the content of a three.js WebGL scene.

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October 8, 2017

A couple of weeks back, I saw a request on Twitter for information about how to go about starting or contributing to open source software and projects, and I wanted to share what my experience with OSS has been, and my recommendations for anyone looking to get more involved with it (especially focusing on virtual […]

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June 13, 2017

A few weeks ago, I spoke briefly on a new passion project of mine, combining natural language processing and virtual reality to start harnessing our tendencies towards conversational interactions to build out a new degree of engagement in a virtual space. Natural language processing is an important segment of machine learning, and powers our digital […]

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January 2, 2017

I can’t believe that 2016 is now officially over! The past year was an absolutely incredible year for VR & AR development. We got all sorts of access to hardware with the Oculus, Vive, Daydream, HoloLens, and Tango development kits going on sale, WebVR has begun to come into its own (I expect we’ll see […]

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December 14, 2016

The Star Wars API is one of my favorite public APIs to use for testing out new technologies. This week, as part of a new project at work, I decided to brush up on my Node.JS skills (and by “brush up on”, I mean “hack together something resembling an app) and build a SWAPI Bot. You […]

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December 8, 2016

Hey everyone! In my post yesterday, I mentioned that there had been some changes to the HoloToolkit for Unity, and one of the things that I noticed today that had changed was the process for developing a hologram placement script. Allowing the user to leave a hologram in the world, so that the user can […]

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December 7, 2016

Last week, with the release of Unity 5.5, new features around developing for HoloLens were added. The last HoloLens project that I worked on and released last month used the 5.4 HoloLens Technical Preview build of Unity, and an older version of the HoloToolKit, so when I sat down yesterday to start a new project, […]

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November 17, 2016

At first glance, the cube may look fairly normal. There’s an element of red and blue to the cube, and it doesn’t seem out of the ordinary. The cube itself actually isn’t special at all – but if you take a look at the scene view on the left in the image above, you may […]

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November 16, 2016

The past few weeks have been a blur for me, but in some of the best ways possible. I’ve been able to spend a fair amount of my time programming on the HoloLens, and participated as a mentor in Berkeley’s CalHacks hackathon this past weekend, which was equal parts exhausting and incredibly fun. It was […]

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November 7, 2016

This election cycle has been exhausting – it feels like today, more than ever, every political party, media outlet, social media site, and advertisement is screaming the message loud and clear: Go Vote. With elections just one day away, the end of this plea comes quickly and, for many folks, not a moment too soon. […]

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