Immortality and Upgrades

A week or so ago, I was filling out a form online and skipped over the “Are you a Robot” checkbox. Captchas have gotten pretty good, and Google now has an algorithm that allows you to bypass the box altogether, but I couldn’t help the bit of delight that it caused when I successfully logged […]

I Survived my First GDC!

It’s 11am on the Saturday following my first-ever GDC, and I’ve finally gotten a bit of time to sit down, collect my thoughts, and finish up my 2017 recap series for this year’s Game Developer Conference. First of all – as much as I really loved the talks that I got to see, in my […]

GDC 2017 Day One Recap (With Session Notes!)

Tis the season for GDC, VRDC, and a whole host of other 3D, gaming, and immersive technology-related events. This week, combining the spring Virtual Reality Developer Conference and Game Developer Conference, Moscone Center in downtown San Francisco is teeming with developers, designers, audio engineers, marketing, and business folks across the games, entertainment, and VR/AR industries. […]

I Taught a Class in Virtual Reality!

Teaching in Virtual Reality Every day, I feel incredibly fortunate to go to work in such an amazing industry that has no shortages of new and exciting things to explore and learn. This past week, I got a chance to bring together two of my favorite things that I’ve been doing over the past several […]

Thank You, Microsoft! Hello, High Fidelity!

I’ve been taking this month to settle into the new year, because a lot has been going on – and I’m excited (although it is bitter sweet!) to announce that yesterday was my last day at Microsoft and I’ll be heading to High Fidelity on Monday! I first joined Microsoft as an intern in 2010, working on […]