Disclamer: I work at Microsoft as a Developer Evangelist, specifically for virtual and augmented reality technology. This means I get to write about and play with cool new tech, but I do *not* get to know secret insider information. I know, I’m bummed out too. This also strictly my own opinion, and does not in […]
Category: Augmented Reality
April has been a busy and exciting month – there’s been a lot of news in the VR and AR communities, and HoloLens has jumped into the mix with Build this week, finishing off the keynote address yesterday and starting to gain exposure with various demos available to Build attendees. I had a chance to […]
This past weekend, I participated in a Meta AR Augmented Reality hackathon in San Francisco and had a chance to play around with & try building for one of the only consumer-available AR headsets. I’ll be going into more detail in an upcoming post about the technical side of the event, but I’ve gotten some […]
A few weeks ago, I learned about SWAPI (Star Wars API) – the REST API for getting information about people, planets, ships, films, and species related to the Star Wars universe. As part of a Meta AR hackathon project that I worked on this weekend, I decided to integrate SWAPI into Unity. You can find the […]
Last night, SFVR was featured at the REAL 2015 Conference with some great speakers and awesome exhibitions set up! Here’s my quick recap of what went down.
Today at the Windows 10 Preview event, Microsoft officially announced their stake in the VR/AR game with Windows Holographic and Microsoft HoloLens – we are officially living in the future. Today’s Windows 10 event generated a lot of buzz for the HoloLens and Windows Holographic, with a live demo of an app called HoloStudio showing a drone […]