Category: Augmented Reality

May 21, 2018

It’s been a while since I’ve regularly blogged, but I hope you’re ready for an influx of posts because it’s that wonderful time of year – time for Viva Technology 2018 in Paris! Curious what Viva Tech’s all about? Check out my recap posts from last year’s conference, including the can’t-miss review of the Icaros […]

Continue Reading
October 8, 2017

A couple of weeks back, I saw a request on Twitter for information about how to go about starting or contributing to open source software and projects, and I wanted to share what my experience with OSS has been, and my recommendations for anyone looking to get more involved with it (especially focusing on virtual […]

Continue Reading
November 7, 2016

This election cycle has been exhausting – it feels like today, more than ever, every political party, media outlet, social media site, and advertisement is screaming the message loud and clear: Go Vote. With elections just one day away, the end of this plea comes quickly and, for many folks, not a moment too soon. […]

Continue Reading
May 18, 2016

After wrestling with writing my own implementation of a QR code reader in Unity (you can check out my post on webcam screenshots in Unity here) I finally decided to leave it to the experts and go with a more robust solution. Qualcomm’s Vuforia augmented reality platform, which works for both mobile and head-mounted AR devices, has […]

Continue Reading
May 5, 2016

I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]

Continue Reading
January 22, 2016

Hi everyone! The slides from my talk at the O’Reilly Design Conference on VR and AR interaction considerations are now up on SlideShare! You can browse them below. Interaction considerations with VR and AR from Liv Erickson Want a more in depth look at VR design? How does a two part video series sound? Designing […]

Continue Reading
January 13, 2016

Several weeks ago, I posted an article about how I got into VR development and ended on a few points that I used to guide myself through the process of learning virtual reality development. Since that post, I’m often asked for more advice on how to get into the industry or how to start making […]

Continue Reading
November 30, 2015

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. I was inspired to write this for a few reasons, but the most prominent […]

Continue Reading