Author: misslivirose

August 10, 2020

The concept of ‘time’ as a resource has come up in several conversations that I’ve been a part of recently, and as a recent discussion led me to think more deeply about time’s role in communication. Last year, I gave a talk at SkillsMatter exploring social technologies and online communication. You can break down technological […]

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April 28, 2020

I’m going to start with the disclaimer: this process involves a number of wonky settings on your computer and isn’t something that runs smoothly “out of the box” with a single click, nor is it an officially supported feature of either Hubs or Zoom. However, if you’re interested in upping your video meetings by appearing […]

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March 2, 2020

The conference world has been thrown for a loop with the wide-reaching recommendations for COVID-19 discouraging or prohibiting large gatherings. As the games and VR industry raced towards March, the month where both GDC and SXSW were scheduled to overlap, cancellations have meant that almost everyone has had a change in plans Naturally, VR Twitter […]

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February 19, 2020

When people ask how I’m doing these days, I tend to laugh and say: “Time feels like it is simultaneously moving very slowly, and also very fast.” While there is certainly something to be said for how our perception of time varies, that’s a post for another day. Today, I just want to share an […]

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November 5, 2019

I was invited to give a lightning talk at the W3C Inclusive Design for Immersive Technology workshop about what we’re doing with scene authoring through Spoke for Hubs. As with many of my talks, I think they make better blog posts, and I’m excited to share this one with you today. About Hubs & Spoke […]

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October 29, 2019

A list of goals

It’s October 29th and I’m exhausted. You know that really good feeling when you’ve managed to find the balance of challenging yourself and taking care of yourself? October 2019 has been like that for me. When I look at my calendar, I’ve been reeling with how late in the month it got without notice. At […]

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June 3, 2019

A Macbook laptop faces the camera head-on. The canvas HTML element is printed on the screen.

There is a lot of work that can be done to improve accessibility of 3D content on the web. This post discusses a project that explores using image recognition APIs to caption the content of a three.js WebGL scene.

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