Search Results for : webvr

September 5, 2016

This past Thursday, I had the privilege of speaking about the VR Web, a topic near and dear to my heart, at Coldfront, a front-end focused, single-track conference in Copenhagen, Denmark. Despite battling off the remnants of a particularly nasty cold, my talk at Coldfront was one of my favorites that I’ve ever given. Why? […]

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December 2, 2015

Hey everyone! It’s been a little while since I had time to play around with WebVR, and when my flight back to the West coast was delayed 45 minutes, I figured I’d use the time to upgrade after Boris Smus, the author of the WebVR Boilerplate code, tweeted about the updates. To my pleasant surprise, upgrading […]

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October 19, 2015

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. Today’s Monday Musings: Why you should care about WebVR I’m a huge fan of […]

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July 8, 2015

I tend to gravitate towards space when I’m learning new virtual reality development tool sets, and found myself playing around with Three.JS on the new Microsoft Edge browser on my shiny new Windows 10 partition (good news everyone: build 10162 has been development-stable for me!). As with most of my Three.JS projects, I actually started […]

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April 30, 2015

April has been a busy and exciting month – there’s been a lot of news in the VR and AR communities, and HoloLens has jumped into the mix with Build this week, finishing off the keynote address yesterday and starting to gain exposure with various demos available to Build attendees. I had a chance to […]

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April 9, 2015

I’m in the process of writing an ASP.NET web application using Three.JS and WebVR, specifically with the webvr-boilerplate library from Borismus on GitHub, and wanted to share the small change I’ve used to quickly set up a basic movement mechanism for the camera. This isn’t an intensive tutorial on getting set up with WebVR or Three.JS, though […]

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February 3, 2015

Back in January, I wrote about my first attempt at using the new WebVR “standards” (I’ll get more into this later) to make a mini JavaScript application that uses Three.js and a Three VR Renderer from wwwtyro. In this post, I’ll walk through the steps that I followed to get a demo up and running using […]

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January 24, 2015

Last week on Twitter, I mentioned that I would be working on a virtual reality project for a team hackathon at work – the goal of the two day event was to just have fun, learn some new things, and take time to work on projects outside of our day-to-day jobs. Although the hackathon itself turned […]

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June 3, 2019

A Macbook laptop faces the camera head-on. The canvas HTML element is printed on the screen.

There is a lot of work that can be done to improve accessibility of 3D content on the web. This post discusses a project that explores using image recognition APIs to caption the content of a three.js WebGL scene.

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October 8, 2017

A couple of weeks back, I saw a request on Twitter for information about how to go about starting or contributing to open source software and projects, and I wanted to share what my experience with OSS has been, and my recommendations for anyone looking to get more involved with it (especially focusing on virtual […]

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