Month: April 2017

April 29, 2017

The problems and challenges that have led up to the state of virtual and augmented reality technologies as they exist today have been exactly that: problems and challenges. Teams have worked tirelessly to bring the hardware, sensors, firmware, tools, and applications to us, and our work in the immersive technology industry is just beginning. What […]

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April 16, 2017

3D assets, low-poly, from bitgem

Happy Sunday, everyone! In an attempt to learn more about the pipeline for creating virtual reality experiences, I’ve been on a personal mission lately to dip my toes into the 3D art side of the process. I’m incredibly fortunate to have a few amazing 3D artists as friends (go follow them here and here!) who have […]

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